Hello, I'm
Nikita Cebotari.

Gameplay Programmer

A freshman student specializing in C# and
Unity game programming.

PORTFOLIO

01 / TAX EVADER

Point & Click game built
on Java about avoiding
IRS guys and saving
your cute and loved cat.

Gameplay Logic, Scene Management,
Sound System

1-st Year School Group Project,
2023, November.

Game stands out with incredible art-style, color palette and self-written bg soundtrack.
Many jokes and real-life references are extending the universe.

02 / FORESHADOW

Minimalistic stealth game
built with level-design
focus on Unity Engine.
Find keys. Avoid guards.

Guards Movement and Path System,
Level Management, Basic Shader
Techniques

Personal School Assignment,
2024, February.

Game incorporates interesting Field-Of-View mechanic inspired by game "Darkwood".
By loosing and learning, the player progresses.

03 / CHEESEKEEPER

Arcade Game built
on C# game engine about
drawing different shapes
and killing hungry monsters.

Gameplay Script Helper,
UI programmer

1-st Year School Group Project,
2024, March.

Game features support for an external, custom-built controller powered by an Arduino
microcomputer, enabling players to draw shapes over the monsters using 3D gizmos.

04 / IT WAS AT NIGHT

Horror game with old PSX
style about journalist
investigating strange murder
at trailer park.

Advanced Movement System,
Gameplay Core Mechanics and Scripting,
Basic Animations and VFX

Personal School Assignment,
2024, July.

Use your flashlight and camera to uncover all secrets about trailer park,
but be aware!

ABOUT

I am Nikita Cebotari. Nice to meet you!


I'm currently taking Bachelor's Degree in Creative Media and Game Technology.

On my way of searching and developing myself.



Main Software:

Unity Engine, VS Community, Figma, Photoshop



Main Skills:

Gameplay Programmer, UI/UX Designer, Visual Content Creator and Photographer